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Battlebit remastered release date
Battlebit remastered release date










And even when handcraft, people use module to assemble, which is the first step to tools and then pcg. The difference between pcg and data has blurred long ago, most data are now just used as parameters to drive a simulation. PCG is a tools and on a spectrum, when you use tree assets, they are in general pcg generated, no game use hand placement of grass anymore, you juts paint influences and noise add details, most AAA have also move to substance and houdini to help generate assets, and animation, while heavy, is still supported by intelligent blending system to create new poses. In the case of Ghost recon Wildland, it's 90% procedural, in the case of Horizon, even gameplay placement is procedural.

Battlebit remastered release date code#

I agree that using very simple stuff is a good place to start (ideally, just cubes or primatives even characters IMO).Ĭlick to expand.Depend on where you draws the line, most AAA don't model the house from scratch, they have tools to do it, same with city lay out, it place the house automatically and then you adjust some aspects, it's modular stuff strung together by code and adjusted by hand. Obviously this isn't a super complex problem, but it's also something trivial like friggin footsteps. So now all the wearable equipment also needs locomotion sfx. and you really need equipment jingle sounds, and different equipment sets should have different kinds (leather sounds different from chainmail). This should possibly depend on the foliage bending contact system. Often times, in order to meet those higher expectations you need to add entirely new systems or completely rewrite systems.ĭetail Level 1: Sounds must match feet contacting ground exactly.ĭetail Level 2: Sounds must reflect the material textures of the ground (so you need a texture query system).ĭetail Level 3: You realize that foliage contact needs separate sounds, so when the foot hits a bush, you need foot+bush sounds. The problem is that the better something looks the higher the player's expectations and the more that mistakes stand out. New code, new systems, higher levels of detail. Just remember, as you push the polish on presentation, each step forward requires slightly different approaches. Click to expand.I agree that using very simple stuff is a good place to start (ideally, just cubes or primatives even characters IMO).










Battlebit remastered release date